The RAGE-project will develop components and services with which game-makers can quickly and efficiently use develop good serious games. These components and services will be made available to game-developers in an online sociale space (ecosystem).
- 2015-2019
- European project (Horizon 2020)
- Results on research.ou.nl
- Follow on twitter, LinkedIn, or Google+
- Contact at Faculty of Educational Sciences: Wim Westera
What is the RAGE project?
RAGE aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games easier, faster and more cost-effectively. These assets will be available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. RAGE – Realising an Applied Gaming Eco-system, is a 48-months Technology and Know-How driven Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020.